Each character has unique puzzles related to their abilities, with obstacles changing to fit the character for each playthrough. Mint uses dual rings as both melee and projectile weapons, and can combine magic spells with complementary elemental abilities. Rue can collect up to five coins from defeated monsters, allowing him to transform into them and access their abilities. īoth characters have unique combat and gameplay abilities. Enemies when defeated can drop items and different types of coins. Rather than an experience point-based leveling system, HP and MP are raised through usage in combat HP rises based on damage taken, and MP on the number of times magic is used. Each character has health points (HP) and magic points (MP). The camera angle is generally fixed in an overhead perspective, but can be adjusted in some dungeon areas. Ĭharacters have basic movement, a jump which can be used in minor platforming sections, and two action buttons which trigger different attack combinations in real-time. The game is split between Carona and its connected areas, and dungeon environments which unlock during the story. Both campaigns take place in the environments around the hub town Carona, with all environments and characters rendered using 3D graphics. The playable character is selected at the start of the game. Threads of Fate is an action role-playing game in which players take on the role of dual protagonists Rue and Mint. Threads of Fate protagonist Rue navigates a dungeon. Several team members cited the game as influencing their later work. The game received generally positive reviews for its combat and graphics, but it was a commercial disappointment. The script was written by Daisuke Watanabe based on a world design by Makoto Shimamoto, and the music was composed by Junya Nakano. The team also aimed for a fully 3D game without pre-rendered cutscenes, which was a challenge on PlayStation hardware. Gameplay focuses on action-based combat while exploring dungeon levels featuring minor platforming elements.īeginning development in 1998, director and programmer Koji Sugimoto wanted a light-hearted game to contrast against his work on Xenogears. The story is split between two protagonists in search of an ancient relic said to grant any wish the amnesiac Rue who seeks to revive a dead friend, and the banished princess Mint who dreams of conquering the world. A wiki can only really be built if the fans pitch in.Threads of Fate is an action role-playing game developed and published by Square for the PlayStation, released for Japan in 1999 and for North America in 2000. Just do you best to fill in what blanks you can, and come back when you can fill in even more. You don't need to have all the information right off the bat, or even a ton of information to start. For guidelines on how to do this, please consult the wiki's Manual of Style. Help us build the wiki by creating new articles or expanding existing ones. Just as the player's deck is made of many cards, so too is a wiki made of many articles, and articles made of lots of pieces of information. Hand of Fate 2 can be very complicated, and that's why the wiki needs your help. A DLC with new a new challenge and companion.A new Endless mode that allows the player to keep going until they die.Engage new foes united by all-new card suits - Cross swords with disciplined Imperial soldiers, purge corrupted mutants and fend off northern raiders.Build up your combo meter to unleash powerful special attacks! Enhanced action-RPG combat - shred foes with quick dual-wielded daggers or brutalize them with heavy two-handed hammers.Hundreds of new encounters, artifacts and items to earn and upgrade.Enlist the aid of all new companion characters - team up with them in battle, or have them bend the rules of the boardgame in your favor!.22 exciting new challenges that will push your deck-building skills to the limit - Hunt fiendish assassins, reunite star-crossed lovers or build up a fortress to withstand a raider assault!.A world transformed - 100 years have passed since the Dealer was usurped and the Game of Life and Death gained a new master.Each card will also provide its own story, its own choices, rewards (or punishments), games of chance, and can also unlock even more cards. These cards will form the spaces of a board the player must move across, collecting loot and equipment along the way. Both parties create their own decks of cards. Like its predecessor, Hand of Fate 2 is a cross between a card game, a board game, an RPG, a dungeon crawler, and a Choose Your Own Adventure story, with 3D combat.
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