![]() It's a phenomenal achievement, yet we're struggling to think of any title that has seen gameplay enhancements that mirror the kind of time and effort put into the graphics, whether we're talking about PlayStation 4 or Xbox One. We've also seen a range of remasters, some of which are truly transformative experiences compared to the PS3 and Xbox 360 versions.īut take a few moments to revisit our deep dive on the visually stunning Killzone Shadow Fall and the amazing new technologies deployed in the game. Games like Shadow of Mordor - clearly designed with the new consoles in mind - fail badly downsized onto last-gen hardware. BF4 and Far Cry 4 also showcases how the extra GPU power on offer overcomes the frame-rate issues that plagued advanced engines on last-gen systems, improving not just the look, but the feel of key titles. Netcode issues aside, Battlefield 4's 64-player online battles demonstrates a radically improved gameplay experience a world apart from the last-gen equivalents. The fact is that we've seen some beautiful examples of how improved visuals - not to mention the 10x improvement in available RAM - can supercharge existing gameplay concepts and reinvigorate franchises. Its visuals are noticeably sharper on current-generation consoles than on Xbox 360 and PlayStation 3, but it shines brightest on a top-end PC.One year on, what have the Xbox One and PlayStation 4 delivered in real terms? Graphical complexity, image definition and fidelity are a night and day difference compared to their last-gen counterparts, with Sony commanding the technological high ground, but across the current library of titles, there's a very strong argument that we haven't seen anything like the same level of improvement in terms of the actual gameplay experience.īefore we go on, it is worth stressing that this doesn't mean that we haven't enjoyed some superb games in the last year. Metro: Last Light hasn't undergone the same sweeping changes as its predecessor, and nor did it need to. We found these segments tiresome and drawn out the first time around, lacking the balance of the delicate stealth escapades that bookend them, and they're no more palatable here. While the enhanced Metro Last Light is undoubtedly superior to the original, some of its faults remain unaddressed, such as its annoying penchant for throwing endless mobs of monsters at you in the open areas. Metro 2033 and Last Light were already two of the most diverse and atmospheric shooters out there, so bringing them together as an enhanced collection was always going to be a winning move. Retrofitting the game with numerous features found in Metro: Last Light, such as user-friendly equipment wheels and musical cues to alert players of incoming foes, makes a significant difference and brings it more line with its superior sequel. ![]() For instance, brighter lighting and more detailed character models make enemies less difficult to spot against the backdrop of a darkened tunnel.Īlthough this tweak compromises the sense of dread by lighting up some of the game's darkest places, we feel this sacrifice was made for the greater good. With Metro 2033 now running on the latest version of the 4A Engine graphics engine, the visual criticisms of the original no longer apply. This option to dictate the pace in accordance with your preferred play style broadens the appeal of Metro Redux to fans from one end of the first-person shooter spectrum to the other - a clever move on 4A Games' part. Players now have a choice between tackling the games in either the strategy-centric Survival mode - where ammunition and resources are scarce - and the all-guns-blazing thrills of Spartan mode. This is all unchanged in Metro Redux, but the collection builds on the experience with more than just graphical enhancements. This option to dictate the pace in accordance with your preferred play style broadens the appeal of Metro Redux to fans from one end of the first-person shooter spectrum to the other. The Metro games whisk you away to a dark near-future Russia, where the remnants of humanity dwell in underground train stations, bullets serve as currency, and eerie mutated creatures roam the irradiated ruins of the former Soviet Union's major cities.īoth titles struck a balance between tense stealth segments and blistering gun fights, coupled with the palpable sense of claustrophobia that comes with spending so much time in dark, subterranean corridors. ![]() This compilation brings together both games in one enhanced package - fully optimised for PlayStation 4, Xbox One and high-end PCs - complete with a spattering of bonus materials.
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